Well folks it’s another wonderful 1.00am here on my desktop and I feel the need for a rambling post. Those of you who don’t like this (I’m going to delete you’re sodding comments. I’m looking at you Bob, you ass) need not read the following ramblings of a late night mind deprived of sleep and packed with oven pizza cheese.
I really shouldn’t be near a PC at this hour.
First up on my agenda! Anime, more specifically Code Geass. I’ve been following the series and it all looks like it’s coming to a close soon as Lulu has lost pretty much everything so I think he’s going with a simpler version of the “oh f**k it” method of working. I’m going to be a bit upset when this series ends, I’ve really enjoyed it. It’s had nice comedy moments (all be it over the top) and some really good drama akin to Death Note series. It’s getting harder to find really good anime in the sea of copy-paste love harem comedy series. I’m sure I’ll find something though, I need a good action one next. Something with blood, like Black Lagoon but more gore. Anyway, that’s that rambling though down.
Second, the John Gabriel “Greater Internet F**kwad Theory” is currently holding annoyingly true in games of TF2 of late. I’ve been trying other server and as I’ve only played the O.C server something strange happens when I go on other server. I tend to win. Not by a few points, I racked up 120 on a map of Steel. This then lead to a torrent of Halo style “fag” and “hacker” insults which then made me plod off the little server. I should write a paper one day, to either prove or disprove the John Gabriel “Greater Internet F**kwad Theory” true or false. Or I could eat this BLT sandvich I have here.
Three! I miss my Granny. My great-nan passed away recently, this lead to me bitching at my Uni (bunch of gits) but I recently went to my Granny’s house to help move some stuff out. My Mother and Nan took a CRAP load of stuff (one van and a car full), while getting everything onto/into/around the cars I had a quick plod around the little bungalow where my Granny spent here last years. It was still how I remember it apart from the light out front had rusted to death. The carpets, garden, it was just the same. My Granny had a good long life, it was quiet and nice. So I’m not really too upset about the whole thing. So long Granny.
Well, I’ve rambled on enough today, too much time for thinking of late. I really should be looking for a job in a fairly big way. It will be good to do SOMETHING gain rather than education, wouldn’t mind moving away for a work either. Although, if I was to move I’d want to REALLY move … New Zealand perhaps?
Urgh, as some of you know (what the hell am I saying, no one read this crap) I’ve been struggling / getting annoyed at university. In my time at UEA (University of East Anglia) I’ve done crap all real work and general pissed off at the whole university thing in general.
I’ve done multiple “ice breaker”, a bibliography, been lead round the hell that is UEA at 8.30pm on a cold ass night after a 30mile drive and a full day at college, learned that copying work is WRONG, hated everyone and looked at bunnies. Then we moved to GYC (Great Yarmouth College) where it was slightly better until we got Mark and B(ald)-Mark who where not too bad but had to give us bull crap assignment that even they though was stupid.
Anyway, after that few months of hell I’ve been kicked in the balls by my college. I was planning on doing a top up from a HND to a proper Degree thingy and be happy about it. Learn some new .asp and a few other things I wanted to learn. The GYC called me tonight to tell me “We’re not running the top up”.
Pardon?
I’ve paid £750 for a university thing that I hated and waited a few months and paid UCAS £15 as well to process all this and you’re now telling me “no, you can’t do you’re degree here”.
After all the hell and toil it comes down to a simple problem of numbers. Okay, we where going to have three or four people but still, I’ve had less on other courses.
So now it seems my educational life may be at an end. I’ve rather liked being in education. I’ve met some cool people. Like:
Dave – Old but MASSIVLY intelligent chap. Very old school ways of talking and working. Knows string theory and many other things. Not the type of person you’d meet else where.
Steve – Only man who would ever let us test a network with a session of Half Life. He was funny, smart and we shared our films with him.
Andy – The slightly scary tutor but had a cool boat and a place in the south of France. Could get along with him well but he’d really teach stuff.
Garry – Proper techno geek. Had a Star Trek prone on his desk, double monitor, and a proper thrash work computer with 3 HDD sticking out. Really cool guy.
Mike – My 1st teacher at GYC. Really good engineer as well. Proper stand up guy who would really help me out if I needed it.
Now, I’m probably not really going to see any of these people again. Which sucks, well Steve I might see again as I can just slink into college to pick up a folder and drop off some stuff. That’s pretty much it though.
Guess I have to get a job now then.
God damn GYC and UEA.
I’m going to go read Fart Party to cheer myself up, or go all Emo.
NO!Must not go Emo!
The Heavy Update.
Okay, the FINAL heavy update weapon has been revealed so I thought I’d do a good round up of the weapons and everything else that’s coming for good people here.
So, let’s start with the fun bit.
THE WEAPONS!
Unlock 1:
The Sandvich – An odd one at first but the sandvich is going to replace the shotgun. Why replace a weapon with a sadvich, well the sandvich give a 120+ health but takes four seconds to eat and while you’re munching down on it you make a loud “OM NOM NOM” style noise as you eat. Still, if you’re far away from a medic or health or in the new game mode it should be handy. It’s also UNLIMITED use.
Unlock 2:
Natascha – The Sasha replacement, it gives 25% less damage BUT slows down whatever it hits. So that pesky little git of a scout who jumps around can easily be taken down but bigger people are going to be a pain and you WILL loose in a heavy fight. Still it seems like an interesting tactical choice (like the Kruber (Krit uber weapon for the medic)).
Unlock 3:
K.G.B aka Kill Glove of Boxing – For the people who love crits and melee. These glove swing slower but have the advantage of giving five seconds of pure crits for every kill. Kill one guy, five second. Kill two and it’s ten and so on. You can use the crits on any gun (kill with the glove then switch to shotgun or main mini gun) and blast away the competition. Again, sounds fairly good. I have a friend called or as his name is now who isn’t liking them. He will for 80% of a round do nothing but punch and be damn good at it.
Well, that’s the weapons, lets move.
GAME MODES.
With the update comes a brand new game mode called Arena. Arena rounds consist of an open area with little to no health packs in and you have one or two capture points that open after 60 seconds. That’s 60 seconds of game time, not set up. Along with that the game is one kill and you’re out. The idea is to boost the idea of TEAM play by using different classes effectively. Scouts run up and have a look about, Medics and Engi’s heal everyone and so on so forth. Few problems with this mode of play, Pyro’s and Snipers. With one death out you’re get to the situation where all classes are going to drop to go for either the “one hit” sniper or the “fire and forget” pyro. As there is little health about it’s really going to be a problem. Have to see how it pans out.
MAPS
To accompany the Arena mode we get two maps (isn’t Valve nice). We get Lumberyard (a map that shows Valves idea of changing the settings. No more desert industrial maps!) and Ravine (desert industrial … crap). Here’s the blurb for each map from Valve website.
Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s centre serves as the key battleground area, with lateral flanking being the key manoeuvre at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.
In contrast to Lumberyard, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking manoeuvres. Like all arena maps, the capture point in the middle becomes active after 60 seconds.
~Both bits from Heavy Update Site~
As well as that Well, Gravel Pit and Badlands are getting a conversion. So that’s a good five maps right there. To top this all off we also get TWO other maps. A payload map and a capture point map.
CP_Steel – I’ve played this already as it’s a community map by a chap called FishBus. It feature a total of five caps and you must capture E, just E. So why are there five caps when you only need to cap the last? Well E is on a platform, over a pit, which you can’t get to unless you’re a Soldier, Demo man or Scout. Each cap either cuts off the defending team or helps the attacking team. For example taking A open a large door right to E. Capturing B pushes the attacking team spawn right back. Capturing C opens a bridge out to E. Finally capturing D closes off a door for the attacking team and adds hand rails to the bridge to E. It’s a rather confusing map at first (because no fecker watches the video or reads the maps OR follows the big fookin’ arrows) but it’s really good.
PL_Bad Water Basin – Whoop! More payload map! This one features one long track rather than three stages of Goldrush. Again here’s the blurb from the site and official Valve pictures.
Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blue team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demo men to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blue. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blue team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down into a large basin which the Blue team must assault from all sides in a final push to destroy the Red base.
Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blue team is highly encouraged to push the cart hard after beating their way through the Red defensive line.
NEW VIDEO
We also get a new “Meet The …” video. It’s a bit crap. It’s just “Meet The Sandvich” it’s short and funny and still good though.
ACHIVEMENTS
Here’s the full list for you all.
• Spyalectical Materialism: Kill or assist in killing 10 cloaked spies.
• Permanent Revolution: Kill 5 enemies without spinning down your gun
• Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.
• Communist Mani-Fisto: Kill an enemy with a critical punch.
• Redistribution of Health: Heal 1000 damage with med-kits in a single life.
• Rationing: Kill an enemy with your shotgun while you’re out of minigun ammo.
• Vanguard Party: Be the first on your team to start capturing a control point in a round.
• Pushkin the Kart: Get 50 caps on payload maps.
• Marxman: Kill 10 enemies in mid-air with the minigun.
• Gorky Parked: Kill 25 enemies while you’re standing on a control point you own.
• Purge: Kill 15 enemies capturing a control point you own.
• Lenin A Hand: Help 5 teammates get revenge on their nemeses.
• Five Second Plan: Kill an enemy in the first 5 seconds after you exit a teleporter.
• Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.
• Konspicuous Konsumption: Eat 100 sandviches.
• Don’t Touch Sandvich: Kill 50 scouts using Natascha.
• Borscht Belt: Kill 10 heavies with The K.G.B.
• Iron Kurtain: Take 1000 points of damage in a single life.
• Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.
• Division of Labor: Kill 20 enemies with a Medic assisting you, where neither of you die.
• Red Oktoberfest: Earn a domination for a Medic who’s healing you.
• Show Trial: Kill an enemy with a taunt.
• Crime and Punishment: Kill 10 enemies carrying your intelligence.”
• Class Struggle: Work with a friendly Medic to kill an enemy Heavy & Medic pair.
• Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy’s movement.
• Stalin the Kart: Block the enemy from moving the payload cart 25 times.
• Supreme Soviet: Get ubered 50 times.
• Factory Worker: Kill 20 enemies while being recharged by a dispenser.
• Soviet Union: Get 25 enemy kills where you either assist or are assisted by another Heavy.
• Own the Means of Production: Remove 20 stickybombs by killing the Demomen who produced them
• Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.
• Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.
• Icing on the Cake: Get 20 kills on players that you’re dominating.
So all in all, one fairly big fookin’ update really. Maps, weapon and game modes. Got to love the work Valve put in.
Update is expected tomorrow really, but I don’t think it’s going to show up until the week end where another free weekend is happening. Keep you’re eyes on the blog and all.
Scratch that! IT’S OUT NOW FOOLS!
Three things for you today folks. We have two weapons revealed as well as all the achievements revealed.
First the weapons.
Natascha - The replacement for Sahasa. It shoots with 25% less damage BUT makes anyone it hits move slower. It’s an interesting idea so I’m not sure how well it’s going to work. Will you be able to slow people to snail pace of heavy pace?
KGB / Killing Gloves of Boxing - The melee replacement. Give 5sec of constant crit for every kill you get with them BUT swing slower. If you use melee then you’ll know speed is the main thing. Sure constant crits for 5 secs would be nice but if you’re going melee then you’re either out of ammo or having fun.
So that’s the weapon, what about the achievements.
Spyalectical Materialism: Kill or assist in killing 10 cloaked spies.
Permanent Revolution: Kill 5 enemies without spinning down your gun
Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.
Communist Mani-Fisto: Kill an enemy with a critical punch.
Redistribution of Health: Heal 1000 damage with med-kits in a single life.
Rationing: Kill an enemy with your shotgun while you’re out of minigun ammo.
Vanguard Party: Be the first on your team to start capturing a control point in a round.
Pushkin the Kart: Get 50 caps on payload maps.
Marxman: Kill 10 enemies in mid-air with the minigun.
Gorky Parked: Kill 25 enemies while you’re standing on a control point you own.
Purge: Kill 15 enemies capturing a control point you own.
Lenin A Hand: Help 5 teammates get revenge on their nemeses.
Five Second Plan: Kill an enemy in the first 5 seconds after you exit a teleporter.
Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.
Konspicuous Konsumption: Eat 100 sandviches.
Don’t Touch Sandvich: Kill 50 scouts using Natascha.
Borscht Belt: Kill 10 heavies with The K.G.B.
Iron Kurtain: Take 1000 points of damage in a single life.
Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.
Division of Labor: Kill 20 enemies with a Medic assisting you, where neither of you die.
Red Oktoberfest: Earn a domination for a Medic who’s healing you.
Show Trial: Kill an enemy with a taunt.
Crime and Punishment: Kill 10 enemies carrying your intelligence.”
Class Struggle: Work with a friendly Medic to kill an enemy Heavy & Medic pair.
Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy’s movement.
Stalin the Kart: Block the enemy from moving the payload cart 25 times.
Supreme Soviet: Get ubered 50 times.
Factory Worker: Kill 20 enemies while being recharged by a dispenser.
Soviet Union: Get 25 enemy kills where you either assist or are assisted by another Heavy.
Own the Means of Production: Remove 20 stickybombs by killing the Demomen who produced them
Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.
Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.
Icing on the Cake: Get 20 kills on players that you’re dominating.
Crock Block: Survive a direct hit from a critical rocket.
If you look, you’ll see one called Eat Sandvich. This has lead many to believe that the shotgun replacement will be … a sandwich. Which is … interesting.
Oh well, we’ll find out soon.
Hit up the TF2 blog for more details.
Valve have finally come out with some news as to the next Heavy updates (I thought they where just playing in massive buckets of money) so here they are for you in an easily digestible pile.1. Updates hit on the Tuesday the 19th of this month.
1. Confirmed map is CP_Steel. An awesome custom map that’s really damn good. Played it allot and I do rather like it.
2. Total of five new maps (inc Steel).
3. New payload style map.
4. New game mode (probably a map or two to match).
5. Each day on the Heavy update page (like what Valve did for the Pyro and Medic updates, they get a page) reveals a new something (map/weapons).
6. Three new weapons (no s**t).
7. 35 new achievements (damn).
8. Rumour of a new “Meet The …” video.
Full info from;
Official Heavy Update Page.
Team Fortress 2 Blog.
So, what dose this mean for us regular mortals on the TF2 front? Well, for starters as soon as that update hits we’re going to have a CRAP load of heavy’s more than likely punching everything. Snipers are going to have a field day as are spies and anything else that ISN’T a heavy.
Oh well, expect me to update this blog thing when new information pops up.
A few days ago I finally got my hands on a copy of “Watchmen”. It’s one of the many comics I’ve seen but never read (seen random pages or pictures) and it’s always looked rather interesting so I finally dumped £20 on the internet and got myself a paperback trade copy and gave it a read.
If you’re wondering why “Watchmen” may sound familiar to you, it’s because it’s currently being turned into a film. So I’m using this opportunity to give a review of the book and say what I think the film is going to do wrong as Hollywood yet again rapes a good thing.
Before I go into detail about the book, first a little something about the author. Alan Moore is the guy who did “V for Vendetta” and a few other hefty comic strips. Not having read the “V for Vendetta” series I can’t comment but he wrote “Watchmen” to change the view of comics being childish. Considering “Watchmen” features sex, drinking and fights you can see he did well and the comic world of today formed. So he’s done some damn good work and “Watchmen” was some of his first.
Onto “Watchmen“, the books is set in a slightly in a parallel world around the 1980’s. The world has super heroes but more the Batman kind that the Superman kind. They are mostly average guys who wanted to do more so they don a silly outfit and fought crime. The heroes that exist are mostly just regular people in good fitness apart from Dr Manhattan or Jon (I’ll get to him later).
The story starts out with “The Comedian” (Edward Blake, pretty much a mercenary but with a mask. He started more as a super hero but over the years became much more hardcore due to wars and fighting) smashing into the pavement from his apartment and soon after (well, after the police) Rorschach shows up to do some investigations of his own. Rorschach (who is slightly insane and beats people to get answers while wearing his mask which is similar to Rorschach inkblot test hence his name) figure there must be some mask killer, taking out all the old heroes (as you find a few have died earlier on before the book) then begins his story of attempting to find the killer.
Now, this investigation story plods along but while it’s happening all the new characters (Night Owl or Hollis J. Mason) are bought in and very nicely their pasts are revealed, either by interaction of the characters in the story or via the use of newspaper and journal clipping at the end of chapters. It works really well for brining in new characters and ones of massive important (such as Jon) are given an extend origins somewhere in the book.
Example is Jon. Jon is a proper super hero, complete with a proper origin story. He came to be after a science accident where his body was ripped apart by light (if you see the trailer for the film they do show this) and many months later he puts himself together again and becomes Dr Manhattan or simply Jon. He can see atoms and move things around using his mind. Think Superman but FAR smarter and with psychic powers.
Anyway, basic story is a murder mystery but with one hell of a twist and that’s where my problem is. The story was going along lovely, the world was on the edge of war and … won’t say but it’s was getting really good.
Then the writer drops a bomb and the story (for me) goes bat shit insane and blobs on then ends. In the book the world has changed slightly thanks to Jon. He made electric cars and is basically a big scary walking bomb so no one messed with him and he changed the world technology somewhat. The problem is the story takes that fact and just goes a touch too far with it when the sudden idea of teleportation is introduced. Okay Jon is a giant man made of electricity who can teleport but then there’s a guy who made a machine to do it and … the story just lost it for me. Luckily that’s right at the end and ride getting there was good so I can let it go somewhat. It just gets a bit screwy at the end, it still works out. The insanity works with the story so it’s not so bad, don’t be put off by it.
So … the book. Well it’s pretty damn good and the artwork and character development is awesome. You do end up caring about everyone as they run around either trying to live or attempting to save people and being slightly slick about it (Night Owl saves a building full of people in his OwlShip which has a coffee maker on board! You homes gone but the guy who saved you gave you a nice coffee. That’s just slick). Comparison of artwork would be similar to Transmetropolitan even though “Watchmen” was done 20+ years ago. It’s really a nice bit of work and I can see why it’s so well respected and bigged up (couldn’t think of a better way of putting it) inside the comic and book world.
Well, enough about the book. Let’s talk about the film.
Film we got the guy who did 300 directing and from the look of the trailer it looks really slick. My only problem is the costume director seems to have jumped on the Batman wagon and made all the character either wear bugger all or wear silly plastic body suit things. The book is set in the 1980’s yet the character all look like they’ve just jumped out of the Batman film (rippling plastic chest pieces) which doesn’t sit right with me. There’s a few other thing too such as Jon’s “palace” but that’s no so much of a problem and at least Rorschach has a shape shifting mask (it’s explained in the comic that Rorschach mask is made from a weird fabric of silicone gel inside a skin. Like liquid jelly mouse mats you used to be able to get) so that should be good. My other problem is that it looks like they are going to try and stuff the entire book into one film. I’m not sure how well that’s going to work as there is allot to take in and it would be annoying if they skimmed some major plot point for the sake of being quick.
I’ll have to reserve my judgements on the film until I see it. Still, it dose look good so I’d probably see it anyway. The comic to film tend currently can’t put a foot wrong it seems.
I’ve been doing a university thing to get some more points to get a degree thing (mmm, specifics). Anyway, so far the whole University thing has been a massive pile of crap and fluff. More fluff than any other thing I’ve ever done (Definition “Fluff” – A body of writing or text that really doesn’t mean anything to you).
So, here’s a rundown of my entire time at university so far. This is mostly made up of bits I can remember. So it’s going to be very rambling and crap.
Class 1. Ice breaker and meeting people. Also a thing on what you want from the class. Then lead around at 8.00pm at night to look at buildings. Why? I have no idea. I also add, the university is around 60mile round trip for me after college from 9.00am till 4.30pm.
Class 2. Hey look more people. Oh feck, another ice breaker. Fantastic.
Class 3. “How to use the internet” … no I’m not kidding.
Class 4. PowerPoint. God damn PowerPoint.
Class 5. Plagiarism bad! Don’t do it. We’ll find out, when we do we eat you’re soul. Feck! If you don’t get university don’t like you copying work then you really shouldn’t be there.
Class 6. Bibliography. Yep, that’s one whole unit. A one page bibliography.
Class 7. Feasibility study. Okay, that took some effort.
Class 8. Moved to Gt.Yarmouth College. This week, “reflective learning”.
Class 9. Skipped it.
Class 10. Skipped it.
Class 11. Skipped it.
Class 12. Handed in work. Get warning for “not being professional” in an email. Passed the unit though.
Class 13. Professionalism thing. It’s a big CV really and we finally get a GYCollege tutor who thing the 4 page brief is stupid as we do.
Class 14. Work on professionalism. Do a little in class and little at home.
Class 15. Same as 14.
Class 16. Same as 14. I see a pattern.
Class 17. Handed in work.
So there it is. My entire recollection of university life so far. It’s all crap and I hated 75% of it and still passed.
I’ve now got to make a PowerPoint presentation for my next unit. A single PowerPoint presentation. These aren’t little marks either, like 10 marks a unit here.
Higher education my arse.
Well, I finally got my hands on a copy of the newest and more then likely last Scud series book.
Cover Art taken from Rob Schrab’s Deviart.
I’m a big fan of Scud but I’d only read them via the wrongfulness of the internet. Owning a copy is different, you can pine over it allot more. Anyway, as I have a copy I’m going to review it … so ha.
Well, when I say review I’m going to go “This is good, now a last of bad bit” and leave it at that as I have some crappy ass uni work to do that I’m putting off doing for as long as possible.
Before that, some info about Scud. Scud is (simply put) a pre-packaged assassin available from any vending machine. You put in some cash, set his level (want the target dead or gone from the planet) and send him on his was. At the end of his job he explodes, no muss or fuss. Except for our Scud (and later on, you find out others) figure this out and instead of killing his target (later named Jeff during a mind fired moment) Scud shoots her limb off and leaves her in a hospital to go off and do other assassin jobs to pay for Jeff’s (check end pics for a picture of Jeff) bills. Along you way many MANY nutty characters are introduced such as Nathan Twist (a cowboy giraffe with a space ship for a head), Drywall (err … a collector for hell) and many others as Scud kick arse to pay his bills.
Have a look at my past recollection of the series from an old post or check Wiki.
Right, that’s done. The new Scud books.
When I say book, I really do mean BOOK. It’s a massive thing and could be used to take out a small dog. Its good sized but it dose contain all 24 Scud comics as well as the slight Drywall spin off about his creation. So, seeming as the Scud books are mostly out of print (bar the last 4 which are only recently finished) so it’s a good way to get the lot in one shot.
All the art work is as always brilliant with each panel nicely rendered and most of the pages either gloss or good high quality paper, it’s a good book really.
There are only two or three downsides to the whole book. For one, some of the art in the final issue is a little … easy for what I’ve seen of Rob Schrab. It’s not like there are pages, just one or two panels that are a touch to the side of simple for me. Problem two is just down to printing, I got a finger smudge on a page and went to rub it off and ink came with it. I died a little inside. Third thing, NO La Cosa Nostroid series! Although, the Drywall unzipped makes up for it and fills some big plot holes. Fourth thing, lack of colour. The old comics one or two had colour and some really nice cover art. In the book this is all gone, BUT! There are some extra coverarts as well as other comic artisit doing a few random scetches. So it levels out, maybe the hardback collectors edition has more, not sure.
Oh wait! One more thing. I always like artist comment. In Penny Arcade they do loads and in a few other (such as the works of Jhonen Vasquez) but there’s nothing more than a little intro. Doesn’t take away thing away from the book, I just like a few comments here and there.
Hmm, really not got much else to say, it’s really more for fans of the series. If you ever read a Scud and enjoyed it then buy the damn book. If you’ve not read one then go give it a look, see how you like it. It’s a brilliant mad thing of a series, it dose go a little off track near the end (with the magic horse) but still.
Anyway, Scud book. It’s good for fans. Other people should buy it too.
Now, random shots I took with my camera.


<<Jeff on the left. I love Jeff.

Valve have updated TF2 again, lets have a look then.
See that last line, do you see it. DO YOU! Hear that noise? It’s the sound of every crap Pyro with a back burner going “Noooo”.
The Backburner gave the player 50+Hp. Which isn’t allot till you notice it props the Pyros health up to 225Hp odd. Couple that with a quick buff and you got a fire spitting thing with more health and speed than a Heavy. This created a race of what I shall call “Asshat Pyros” these APyros would rush anything (I mean ANYTHING) get at least one kill then die. This resulted in the APyros being annoying as hell but it seems Valve have noticed this and nerfed them.
Which is awesome. Only problem is now, no one will use the Backburner. Backburner now sucks, Flaregun has always sucked and the Axe isn’t too handy either. So now it’s all back to stock Pyros with force push.
Damn.
Right, I’m going to just post these here to show that the persons doing the “new” Knight Rider must have NO DAMN CLUE what the original series was like.Let start with KITT. Well, he/it is a Mustang. A shape shifting Mustang. A shape shifting Mustang that sounds like a berk.
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That is Kitt in SUPER Pursuit mode … err yeah. Looks crappy.
Not convinced, well people over at jalopnik.com have a video to FURTHER convince how bad this series will be, unless they really (and I mean REALLY) fix it.
So, there you have it. Another series ruined.
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